Brought on by too much work,
this rather interesting essay, and who knows what else, it occurred to me that D20 Modern is far too alone among games. We could have a D20 Postmodern, where the players as a group transform ("the death of the author") the sequence of ordinary events described by the GM into a narrative arc by imposing the world-view of "adventurers;" D20 Epic, where the ultimate ending is written in advance and known, like the laws of the gods, to all the characters, who must then live their lives knowing what the ultimate ending will be; and similarly D20 Tragedy, Comedy, Picaresque Romance, and so on.
We all
play these games, of course, but it would still be amusing to form up a list of them all, and see if conversely there are some characteristic modes of RPG's which could be translated into unusual modes for other forms of storytelling.
(Hmm... is it just me, or does D20 Modern seem tailor-made for a game based on
Gravity's Rainbow?)
And yes, I realize this is elaborate nonsense. What can I say, I'm sleep-deprived...